star wars revised core rulebook pdf
Editing Ray Vallese However, many players will want to transfer characters from the previous version of the rules outlined in the Revised Core Rulebook. Its Vehicles andmaximum damage is 14, and its minimum damage is 4, yielding a total Starshipsof 18. Add the weapons maximum damage to itsminimum damage, and look up the result on the following chart: Size: A vehicles new size is based on its old size (in character, starship, or station scale), as shown on Table 7: Vehicle Sizes. of this document). Star Wars: The Roleplaying Game 30th Anniversary Edition 41 New SidebarUse the following sidebar to explain talents and Change the first sentence under the Sleight ofabilities that rely on the targets Dark Side Score: Hand header to say, As a standard action, you can palm hand-sized objectsSensing the Dark SideYou must be aware that your target has a Dark p. 77 Use the Force SkillSide Score of 1+ to use talents, feats, or other Add the following sentence to the end of theabilities that depend on your target having a Dark second paragraph under the Sense ForceSide Score. Skills Deception +14, Perception +8, Persuasion +9Knowledge (Galactic Lore) Possessions hold-out blaster pistol, travelers garb, various personal belongingsDC Result 310 Devaron is a beautiful planet of deep valleys, low mountains, and plentiful rivers.15 The Devaronians were among the first species to develop hyperspace travel and are one of the oldest known species in the galaxy.20 Devaron is a dangerous planet due to its strict policies and extensive use of capital punishment. Star Wars Roleplaying Game - Revised Core RulebookFront CoverContentsForewordDesigner's Preface IntroductionThe Three Eras of PlayThe BasicsThe Combat RoundPlaying Star WarsCharacter Creation 1: AbilitiesRandom GenerationPlanned GenerationThe Abilities For the remainder of theencounter, you gain a +1 equipment bonus on attack rolls and a +2 equipmentbonus on damage rolls with that weapon. When in doubt, give the vehicle the minimum in space is equal to 1/2 its space speed in the previous rules. Other explosive weapons, such as missile launchers and flechette Exotic Weapons: To determine the range for an exotic weapon, launchers, have d6 damage dice. Other vehicle (including airspeeders): Hit points = Hull Points 2. 268 C-3PO Stat Block following:C-3PO should have Intelligence 13, Wisdom 13, hp 57; DR 1Threshold 24; delay damageand Charisma 15. oppressive nature of the Empire, many Devaronian males joined the This Wizards of the Coast game product contains no Open Game Content. You can ready as a end of the first sentence: The combined CL forstandard action. Wiker, Steve Sansweet, Stan!, Bill Slavicsek, Jeff Grubb, Rich Redman, 1243 Schamberger Freeway Apt. Use the guidelines below to estimate a vehicles Dexterity, picking a specific value in the listed range based on how that vehicle If a starship does not have a maximum velocity rating, its new speed compares with others. Invariably, they are found in occupations that allow them Some rules mechanics are based on the Star Wars Roleplaying Game Revised Core Rulebook by freedom to travel whenever and wherever they wish. Even fiction textbooks sometimes have to have a bit of investigation to be sure These are factually appropriate|Revised Core Rulebook (Star Wars Roleplaying Game) Study can be carried out rapidly on the web. If the weapon has a damage multiplier (for example, 6d10 x 2), apply the extra damage before applying the multiplier. You launcher should be given a superscript of 5,may spend a Destiny Point to gain an additional 4 denoting inaccurate weapons.squares of movement; when you do so, you mayalso use any and all movement for the round as a Add the following footnotes at the bottom of thepart of a jump (no Jump check required). table: 4 Accurate weapon: This weapon takes nop. The exact formula is determined by the vehicles class (starship immobile space station. 172 Increase Vehicle Speed Ranged laser cannon +10 (4d8) with Rapid ShotAdd the following sentence to the end of the orentry: Ranged laser cannon +7 (5d8) with Burst Fire orYou may attempt to increase vehicle speed once Ranged laser cannon +10 (3d8) and laserper round as a free action when using the all-out cannon +10 (3d8) ormovement action. Ranged laser cannon +8 (4d8) and laser cannon +8 (4d8) with Rapid Shot orp. Heconsiders the outlaw tech's work to be a sloppy imitation of real ingenuity and canuse his knowledge to create more solid and reliable designs. Species that License and the d20 System License, please visit www.wizards.com/d20. Force skill this turn. Though the guidelines provide a foundation for conversion, they can't be exhaustive, nor are they perfect. Version 1.1 added space for Reputation and Initiative. Sometimes however, such things were If you find errors from the Star Wars Saga Edition Core Rulebookunavoidable. 88 Rapid Strike Feat exceeds the targets Fortitude Defense, the targetRemove the Dexterity prerequisite from the feat. The males are gripped by an irresistible wanderlust upon reaching adulthood, Feats Improved Defenses, Point Blank Shot, Skill Focus (Deception), Skill driving them away from their homes. of 387. Revised and updated with new information from Star Wars: Attack of the Clones, including game statistics, characters, creatures, and vehicles. The Roleplayng Game Oct/1987 WEG40001 -87431-065-2. The changes Some of the stat blocks CLs should change. When Creatures CLs are based on their beast level minus 1.choosing which particular character options I had to add or remove I Also included in this section are a few updates to certainkept in mind the rest of the stat block, trying to keep it looking the stat blocks utilizing the various new options from newersame as best as I could. For previous versions (see Table 2: Classes and Prestige Classes, and Table 3:example, a species that used to gain Iron Will as a bonus feat should Class Features). 277 views. airspeeders and starships. Treat successes and failures thesame as if they were for the first modification.Other characters trained in the Mechanics skill can assist you (they need not haveSkill Focus (mechanics); only be trained), reducing proportionately the time neededto complete the modification. To learn more about the Open Gaming than those species, making adjustments as you see fit. Star Wars - D20 - Revised Core Rulebook - [PDF Document] star wars - d20 - revised core rulebook Home Documents Star Wars - D20 - Revised Core Rulebook of 387 Match case Limit results 1 per page Author: ps6063131 Post on 28-Jun-2015 7.208 views Category: Documents 1.818 download Report Download Facebook Twitter E-Mail LinkedIn Pinterest Tags: This is the Core Rule Book for SW: Force and Destiny. 100 Rebuke otherwise.Change the end of the second paragraph to say,who suffers the effect based on the creators p. 128 Bowcastersoriginal Use the Force check. Replace the sentence that begins with AlthoughUnder the Special section, change the end of the the Bowcaster is an exotic weapon, with thefirst sentence to say, ..may attempt to rebuke the following sentences: Wookiees treat bowcasterspower as well, expending a use of the rebuke as rifles, not exotic weapons. 10, and 9, from highest to lowest (or 15, 14, 13, 12, and 10 if the droid's first level is in a heroic class). A shadowsuit might take this a step further and allow the 2d12 wearer to reroll Stealth checks (keeping the second result, even if it is 24 or more worse). The Star Wars Roleplaying Game Core Rulebook is the first release of the new Star Wars Roleplaying Game published by Wizards of the Coast. Author: Bill Slavicsek | Andy Collins | J.D. Report DMCA. 102 Force Point Recovery You cannot charge through low objects orRemove the second paragraph. Production Erik Olsen Throughout the process, remember that conversion from one game Lucas Licensing Editors Leland Chee, Frank Parisi system to another is by definition an inexact science. 201 IG-100 Series Bodyguard Droid p. 261-262 Anakin Skywalker (Darth Vader)Replace Defenses line with Ref 18 (flat-footed Stat Block17), Fort 19, Will 18. In Senses line, Perception should be +18. Typesetting Ray Vallese, Gary M. Sarli Devaronian Devaronians are among the first species in the galaxy to develop interstellar travel, and the males of the species have been common sights in spaceports throughout the galaxy for thousands of years. You can obviously choose any talent you wish, so long as thereafter. Thethird modification takes three days of work and costs 20% of the items base cost or2,000 credits, whichever is more.At the end of the corresponding time, make a DC 20 Mechanics check for the firstmodification; you can't take 10 or take 20 on this check. The Star Wars Roleplaying Game: Second Edition: Revised and Expanded . 283 Crime LordRanged: heavy blaster pistol +2/+2 (not +5/+5)Feats: Add Precise ShotFeats: Remove Dual Weapon Mastery IIFeats: Minion should be Attract Minionp. Intelligence: A vehicles Intelligence score is generally 10 + the best fire control bonus of all its weapons. Determine the accurate or inaccurate Example: A DF-D1 flechette launcher deals 5d8 points of damage.quality as described above. If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site. Instead of having predetermined class features that areinstead get a +2 species bonus to its Will Defense. Physical Description: Devaronian males are hairless with red-tinted skin, sharp incisors, and a pair of large horns growing from their foreheads. 1820 meters 10 squares 1416 meters 8 squares DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are 1012 meters 6 squares trademarks of Wizards of the Coast in the U.S.A. and other countries. Shield Rating (SR): A vehicles SR is equal to its Shield Points / 2, 2023 Superiority fighters, combat airspeeders, older 2426 speeder bikes rounding down to the nearest multiple of 5. After Web Production Erik Olsen reaching middle age, Devaronian males are driven by an urge to wander. ; +1 natural armor; +2 species bonus to Fortitude Defense vs. radiation; low-light vision; bonus feat: Weapon Proficiency (advanced melee weapons); conditional bonus feat: Skill Focus (Mechanics)Jawa if trained in Mechanics; languages: Geonosian.Kaminoan +2 Dex, 2 Str, 2 Cha; Small (+1 Reflex Defense, +5 Stealth); speed 4 sq. Download D20 - Star Wars - Core Rulebook (revised).pdf No portion of this work Edition rulebook to see if your conversion is significantly better or worse may be reproduced in any form without written permission. Class and Level: All creatures convert their existing class and level Skills: Adjust a creatures species bonus to different skills asinto levels of the beast class. Personality: Devaronian males are bold, daring, bull-headed, rash, Director of RPG R&D Bill Slavicsek terse, unscrupulous, and stingy with their credits. Like this book? Any reproduction or unauthorized 2 squares use of the material or artwork contained herein is prohibited without the express written permission 4 meters 1 square of Wizards of the Coast, Inc. Star Wars RPG Core Rulebook - [PDF Document] Herd animal +(2 level) Parasite +(1 level) Predator no change Scavenger +(1 level) Vermin no change, The words you are searching are inside this book. bonus instead of a +2 bonus on the other droid's check or roll. Star Wars RPG Core Rulebook | PDF | Role Playing Games | Leisure - Scribd For example, a Medium-size weapon with a stock is probably dice.most similar to a rifle, while a Large shoulder-fired weapon is probablymost similar to a heavy weapon. Dungeons & Dragons Roleplaying Game Starter Set, Tensions in Live-Action Roleplaying Game Design, Tensions in Live-Action Roleplaying Game Design - MIT. for using secondary natural attacks. 381 pages, Hardcover. Maximum velocity itself does not change.Speed (starship scale): For airspeeders and starships with a Constitution: Any living vehicle (such as Yuuzhan Vong technology) maximum velocity rating (in km/h), determine the vehicles speed in will have a Constitution equal to its Strength score. 40 Resilience Talent p. 62 Table 4-2: SkillsShould read You can spend a full-round action Change the in the Jedi column to a C for theto move +2 steps up the condition track (see Jump and Mechanics skills.Conditions, page 148). p. 62 Acrobatics Skillp. Force 1; Dark Side 1 Init +4; Senses Perception +8Devaron Languages Basic, DevaroneseRegion: ColoniesClimate: Temperate Gravity: Standard Defenses Ref 16 (flat-footed 14), Fort 14, Will 14Moons: 2Length of Day: 24 standard hours hp 16; Threshold 14Length of Year: 390 local daysSapient Species: Devaronians Government: Matriarchy Speed 6 squaresCapital: Montellian SeratMajor Exports: Hyperdrive technology Melee unarmed +1 (1d4-1)Major Imports: High technology, luxury items Ranged hold-out blaster +4 (3d4)Knowledge (Social Sciences) Base Atk +2; Grp +1DC Result 10 Devaronians are divided among the sexes, with females running Abilities Str 8, Dex 14, Con 14, Int 10, Wis 12, Cha 14 the planetary government while males tend to wander the galaxy. Defenses should be Reflex 40 (37 flat-footed),p. 206-235 Prestige Class Requirements Fort 37, Will 34.All requirements that state Minimum Heroic Replace the attack lines with the following:Level should instead say Minimum Levelthroughout the chapter. If you run out of trained skills (determined by your starting class),consider taking the Skill Training feat (available as a bonus feat to allclasses). In these cases, consider alternatives that reduce penalties or add capabilities instead of adding bonuses.MAX DAMAGE NEW DICE 13 7 or less 2d3 For example, a camouflage poncho might grant the ability to have 811 2d4 concealment as long as you are in the ponchos designated terrain type 1215 2d6 and you are either prone or adjacent to an object that would grant 1619 2d8 concealment or cover. In addition, this may be used as Other Systems and Accessories: Most other systems and accessoriesa way to further enhance a species natural aptitude with a skill that should have a clear equivalent in the new rules. 13 or more MAX VELOCITY SPEED* less than 10 km/h 2 squares 1029 km/h 4 squares 3099 km/h 6 squares 100299 km/h 8 squares 300999 km/h 12 squares 1,000 km/h or more 16 squares * Reduce speed by one step for walkers of Gargantuan or greater size. For example, a soldier 5/noble 3 would add 20 hit points to his total; his class at first level has d10 vitality, and twice the maximum (10 vitality points) yields +20 hit points. 100 Vital TransferAdd the following text to the end of the last line p. 129 Ion Pistolbefore the Special paragraph: You may choose Replace the reference to taking full damage into heal less than the result of your Use the Force the second sentence with taking normalcheck allows. The males send as much money as they can back to their families on Devaron, but they seldom return to the Design Manager Christopher Perkins homeworld. 90% 90% found this document useful, . 800949 km/h 2 squares 9501,049 km/h 3 squares All nonliving vehicles (that is, the vast majority of Star Wars 1,0501,199 km/h 4 squares technology) have no Constitution score at all. Traits DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. An engineer is muchmore of a team player, and many heroes find that an engineer helps them get out ofscrapes by encouraging them to work together. 275 Dewback ArchetypesDefenses: Ref 11 (not 12) and flat-footed 11 (not 12) p. 279 Scout Trooperp. This content was uploaded by our users and we assume good faith they have the permission to share this book. Match case Limit results 1 per page. 276 Rancor Ranged: frag grenade +5 Grp: +5 (not +4)Threshold: 26 (not 36) p. 280 Imperial Officerp. Save Save Star Wars RPG Core Rulebook For Later. If the check succeeds and you take no damage from the fall,Possessions 2 laser cannons (treat as blaster you land on your feet. In Damage dice are the same, with a few exceptions:addition, they may have the accurate/inaccurate quality, depending on Explosives: Grenades, thermal detonators, and the like no longertheir range increments (see Table 6: Accurate and Inaccurate Weaponsby Range Increment). Typesetting Ray Vallese, Gary M. Sarli These guidelines are designed to help you convert characters, equipment, and other mechanics from the previous version into the new rules. According to the chart, a vibrorapier deals 2d8 points of damagein the new rules. 40 Force Persuasion Talent the first sentence to say, As a reaction to anRemove the phrase for the purposes of using attack against you, you can drop down and hangthis talent from the talents description. If successful, the Devaronian gainsa +1 insight bonus on attack rolls against that target. have single-shot and autofire capability in the new rules. Therefore I Therefore these are entirely optional.chose to add and remove things that would have as little a tangibleeffect as possible. Their speech is low, guttural, and full of snarling consonants. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Hit Points and Damage Threshold: If the droid is Large or greater Reroll: You may reroll a skill check for a given skill, but you must size, make sure you add the appropriate adjustment to the droid's hitkeep the second result. 263 Senator Padm Skills: Climb +9 (not +5), Endurance +15 (not +10), Mechanics +11 Amidala (not +10), Persuasion +10 (not +5), Pilot +11 (not +10), UseTalents: Add Inspire Confidence Computer +11 (not +10)Talents: Remove Wanted AliveSkills: Missing 1 skill p. 267 Landop. 27 Gungan Weapon Familiarity p. 52 Harms Way TalentChange the text of Weapon Familiarity to the Change the phrase affects you instead tofollowing: Gungans treat the atlatl and the cesta targets you insteadas simple weapons instead of exotic weapons. p. 60 Taking 10p. +2 Dex, 4 Cha; Small (+1 Reflex Defense, +5 Stealth); speed 6 sq. For example, a Colossal Note that a creature adds double its Strength modifier to its damage if it(frigate)-sized starship with 1,000 hit points would have an armor bonus has only one type of natural attack, and beasts no longer take a penaltyof +12 (1,000/500 is equal to 2, and 2 minus 10 is equal to 12). The Roleplayng Game Second Edition Oct/1992 WEG40055 -87431-181-. This is the Core Rule Book for SW: Force and Destiny. 98 Force Thrust have a maximum range of 6 squares unlessIn the second paragraph under Make a Use the noted otherwise.Force Check, change the first sentence to say,The target adds its base attack bonus and its p. 122-123 Table 8-3: Melee Weaponssize modifier to its All damage entries in the Stun column of the table should be replaced with the word Yesp. Its energy surrounds us and binds us. To convert your bonus to skill checks are an exception. A reaction is paragraph under Nonliving:always resolved after the action that triggered it, Droids do not gain an ability bonus tothough some reactions (such as the negate Constitution-based skill checks and may not takeenergy Force power, or the Block and Deflect feats or talents with a Constitution prerequisite.talents) can affect the outcomes of the action thattriggers a reaction. p. 192 Reprogramming Add the following sentence before the lastp. Add the following sentences under pistol, blaster carbine, blaster cannon, heavySpecial: Using the surge power counts as a blaster rifle, thermal detonator, net, and grenaderunning start for determining a Jump DC. For others, follow the U.S., CANADA, ASIA, GREAT BRITAIN EUROPE guidelines below. Aliens RPG - Core Rulebook. Table 7: Vehicle Sizes CHARACTER SIZE STARSHIP SIZE STATION SIZE NEW SIZE SIZE MODIFIER Fine Fine +10 Diminutive Diminutive +5 Tiny Tiny +2 Small Small +1 Medium Medium 0 Large Fine Large 1 Huge Diminutive Huge 2 Gargantuan Tiny Gargantuan 5 Colossal Small Fine Colossal 10 Medium Diminutive Colossal (frigate) 10 Large Tiny Colossal (frigate) 10 Huge Small Colossal (frigate) 10 Gargantuan Medium Colossal (cruiser) 10 Colossal Large Colossal (cruiser) 10 Huge Colossal (station) 10 Gargantuan Colossal (station) 10 Colossal Colossal (station) 10Weapons: Damage for starship weapons stays the same as in the Base Attack Bonus: All creatures now have a base attack bonusprevious rules. You may have the sameeffect active on a number of items up to your Mechanics skill value.Additional modifications take longer and cost more than the original modification.The first modification still takes one day of work and costs 10% of the items basecost or 1,000 credits, whichever is more. Allnormal benefits and penalties for jury-rigging still apply.Prerequisites: Trained in the Mechanics skill.Personalized ModificationsAs a standard action, you may tweak the settings, grips, and moving parts of apowered weapon you wield, tailoring it to your needs. Low-light vision and makes converting an old character somewhat tricky.darkvision are kept intact, but make sure you use the versions shown inChapter 2: Species. Version 1.4 incorporates the changes I am aware of from the Revised rulebook. Damage Threshold: Your damage threshold is equal to your Fortitude Defense unless you are greater than Medium size (see Creatures, page 15 of this document) or you have a talent, feat, or class feature that increases it. The Saga Edition core rulebook features allows you to: create a character using the expanded and updated classes: Jedi, noble, scoundrel, scout, or soldier choose your class features from a variety of talent trees, granting yourself special abilities that let you become a hero Usemodifiers (for example, 4d6+1 becomes 4d6). Then, following sentence to the end of the paragraph:any time before your next turn, you may take the Most encounters should not include a singlereadied action as a reaction in response to those enemy whose CL is more than 3 levels highercircumstances (assuming they occur). than the average party level.p. ; may take 10 on Survival checks in desert terrain,Noghri reroll Mechanics checks when repairing an object, vehicle, or droid; darkvision; languages: Jawa and Jawa Trade Language.Tusken Raider +2 Con, 2 Wis; speed 6 sq. If thecheck fails, you lose all credits spent making the modification, and the object doesn'tgain the desired trait. Upload PDF to create a flipbook like Star Wars Roleplaying Game Core Rulebook, Saga Edition ( PDFDrive ) now. License and the d20 System License, please visit www.wizards.com/d20. 268 Emperor PalpatineInit: +17 (not +16)Skills: Initiative +17 (not +16)Creatures Characterp. Any weapon with an autofire setting in the old rules will be an autofire-only weapon in the new rules.WeaponsThe primary things youll need to adjust with weapons are range, Threat Rangetranslating multifire/autofire into the new rules, and (occasionally) Note that all weapons inflict critical hits at the same rate in the new12 changing damage dice. For example, ap. 156 Provoking an Attack of Opportunity p. 214 Force Treatment TalentAdd the following sentence to the end of the Remove the phrase for the purposes of usingMoving Out of a Threatened Square this talent from the talents description.description: Involuntary movement, such asbeing the target of a Bantha Rush or the move p. 223-224 Force Deception Talentobject Force power, never provokes an attack of Remove the phrase for the purposes of usingopportunity. this talent from the talents description.p. squares occupied by enemies (allies do not hinder your charge), and charging throughp. Size: 70.9MB. Star Wars: Legion Core Rulebook Star Wars: Legion Points Update Star Wars: Legion Errata Reference Galactic Conquest Event Rules Star Wars: Legion Skirmish Rules Special Operations Beta. Add the weapons Armormaximum damage to its minimum damage, and look up the result on thefollowing chart: Armor works differently in Saga Edition, providing a bonus to Reflex Defense (and sometimes Fortitude Defense) instead of DamageMAX DAMAGE NEW DICE Reduction. OLD CLASS FEATURE NEW MECHANIC Scout Bonus feat (scout) Bonus feats Evasion (talent: scout) Evasion Extreme Effort (talent: scout) Extreme effort n/a Heart Acute Senses (talent: scout), Improved Initiative (talent: scout), or Improved Stealth (talent: scout) Skill mastery Long Stride (talent: scout) or Surefooted (talent: scout) Trailblazing Uncanny Dodge I/II (talent: scout) Uncanny dodge Soldier Bonus feat (soldier) Bonus feats Tech specialist Skill Focus (feat) Expert Skill Training (feat) Instant mastery Trace (talent: scoundrel) Research Skill Focus (feat) Skill Emphasis Tech Specialist (feat)*, Fast Repairs (talent: scoundrel)*, Hot Wire (talent: scoundrel)*, Quick Fix (talent: Tech specialty scoundrel)*, Personalized Modifications (talent: scoundrel)*, Gimmick (talent: scoundrel), Master Slicer (talent: scoundrel), Demolitionist (talent: soldier) OLD PRESTIGE CLASS FEATURE NEW MECHANIC Bounty hunter Sneak Attack (talent: scoundrel) Sneak attack Familiar Foe (feature: bounty hunter) Target bonus Connections (talent: noble)6 Crime lord Attract Minion (talent: crime lord) Inspire Fear I/II/III (talent: crime lord) Contact Attract Minion (talent: crime lord) Exceptional minions Wealth (talent: noble) Inspire fear Minions Embrace the Dark Side (talent: Force adept) Resource access Force Talisman (talent: Force adept) Dark side devotee Force Training (feat) Dark side Skill Emphasis Attune Weapon (talent: Force adept) and Empower weapon (talent: Force adept) Dark side talisman Force training Bonus feat (soldier) Force weapon Force Training (feat) Dark side marauder Bonus feats Devastating Attack (talent: soldier) and Greater Devastating Attack (talent: elite trooper) Force training Uncanny Dodge I/II (talent: scout) Elite trooper Weapon Focus (feat) Deadly strike Weapon Specialization (talent: soldier) Uncanny dodge Weapon Focus Expert Gunner (talent: ace pilot) Weapon specialization Bonus feat (Jedi) Jedi ace Vehicle Dodge (feature: ace pilot) Familiarity Vehicular Evasion (talent: ace pilot) Jedi Knight Force Pilot (talent: Force) Starfighter defense Hyperdriven (talent: scoundrel) or stellar warrior (talent: scoundrel) Starfighter evasion Starship focus Trust the ForceTable 3: Class Features (Cont. See the Saga Edition rulebook, page 36, for a list of class defense bonuses, and see each prestige class description for their individual class defense bonuses.
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