unity editor drag and drop list
(UUM-19673), Networking: Fixed a null exception in WWWForm when the file name is an empty string. It's global to the SceneView and it is now possible to work in the SceneView through the lens of a camera. 2D: Added the shortcut key to the tooltips for the toggles that activate overlays in the Tile Palette window. (UUM-26885), Editor: Fixed an OS key binding exception in ShortcutManager. (UUM-26859), Editor: Fixed an issue where the Uncategorized category filter would not apply correctly to parameterized tests with a category in the fixture. (UUM-22836). It is strongly recommended to replace ExecuteDefaultAction and ExecuteDefaultActionAtTarget overrides for a HandleEventBubbleUp override instead, and PreventDefault for StopPropagation. (SGB-549), UI Toolkit: Fixed private fields disappearing when entering play mode with the inspector in debug mode. TextCore: Enabled glyphs to display in the Inspector of a bitmap font asset. Shaders: Added a profiler marker for dynamic variant loading. Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Added FocusController method IgnoreEvent. Audio: Audio random container shows subassets in the project folder when adding clips via drag & drop. Editor: Fixed issue with lingering imports when CopyAsset was called inside StartAssetEditing/StopAssetEditing block. Shadergraph: Fixed clicking or dragging on a text field and clicking in the Graph Inspector performing the wrong actions. (UUM-28519), UI Toolkit: Fixed items in animated lists sometimes disappearing. GI: Split the contextual panel shown for various GI scene view debug modes into two panels - one for color legends and one for settings. Editor: Enabled the previously selected editor tool to now get selected when deselecting a terrain. in their parameters. Calling StopPropagation() on an event will now also prevent ExecuteDefaultAction and ExecuteDefaultActionAtTarget from being called. (UUM-30449), Editor: Fixed a recent crash regression when a shader compilation error occurs. (UUM-32169), HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled. Shadergraph: Fixed an issue where duplicate serialized blackboard category children in subgraphs would brick the ShaderGraph editor. (UUM-19241), WebGL: Fixed the playback of MP3 audio files loaded via UnityWebRequest on Safari. URP: Fixed XR vsync so it stays enabled when the focus is lost. (UUM-19658), Package Manager: Fixed an issue where a project with a large number of git dependencies would have resolution errors with error code 429 (Too Many Requests). Package Manager: Fixed an issue so that the correct error message is now shown to the user for purchased packages. Audio: Audio Random Container window clears when deselecting the Audio Random Container in the project view. (UUM-24825). (UUM-13783), macOS: Fixed Display.colorBuffer and Display.depthBuffer on macOS metal for main display. The Clickable manipulator now treats events properly when disabled. (UUM-36485), Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture (UUM-27552), Core: Fixed math precision issue on ARM64 for some transform rotation configuration on Game Core. (UUM-27561). Burst: Improved how optimisation remarks are displayed in the LLVM IR Optimisation Diagnostics tab in Burst Inspector. (UUM-29709), Editor: Fixed inconsistent input field styling in Shortcut Manager's create and rename prompts. Editor: Renamed Constants.TargetArchitectures to Constants.FilteredTargetArchitectures and applied correctly filtered data. (UUM-27516), Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset() (UUM-23198). Platforms such as Android, iOS, and Apple Silicon OS X could potentially see hangs or crashes due to reading old values that had been written to inside of a job. Burst: Fixed an issue where the definition order of overloaded methods with function pointer parameters would decide which overload was actually being used. Particles: Fixed the race condition when scheduling C# particle jobs. Why does bunched up aluminum foil become so extremely hard to compress? SRP Core: Added: Added RenderPipelineGlobalSettingsUI::DrawVolumeProfileAssetField. (UUM-22494), 2D: Fixed an issue where Tiles are double painted if you drag your mouse when painting on a Tilemap. I hope to make my own prefab manager, since Octave3d prefab manager is not fit for my need. (UUM-9542), Editor: Fixed a bug with animation preview. Graphics: Added: Added an instanceID property in the RenderParams which allows procedural and indirect draw calls to be picked in the scene view. (UUM-20443), Editor: Fixed truncated text in animator window. (UUM-20070), Editor: Fixed overly red debug visualization for surface normals in SpeedTree when using the Rendering Debugger with HDRP projects. An AudioRandomContainer is played through an AudioSource. URP: Fixed an issue where the ShadowShape2DProvider_Collider would improperly track a collider using a Rigidbody2D. URP: Fixed a LOD crossfade issue when rendered with BatchRendererGroup. (UUM-32103), Build Pipeline: Fixed incorrect dependencies appear after building AssetBundles with Prefab Variants. The tool is meant only as a production tool for lighting artists and won't be saved in Build. MonoDevelop's Assembly Inspector). (UUM-25149), UI Toolkit: Fixed the ListView binding with negative indexes when a negative scroll offset was applied. (UUM-5139), Editor: Fixed PlayerSettings.SetAdditionalIl2CppArgs not being respected. (UUM-31322), Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level. This fix adds the use of suboptimal memory allocation when the GPU is out of memory. VFX Graph: Fix error when trying to open a VFX asset without using an SRP. Both ExecuteDefaultAction and ExecuteDefaultActionAtTarget are now executed in-between registered callbacks during the BubbleUp phase, immediately before any callback on the current target. Editor: Removed: Bool AssetDatabase.TryGetGUIDAndLocalFileIdentifier(int instanceID, out string guid, out int localId) method has been removed. (UUM-22049), VFX Graph: Enabled correct generation of the interpolator modifiers for packed structure in HDRP Shader Graph. (UUM-31643), URP: Fixed the 2D Sprite Light & Freeform Light fast normal map quality setting to correctly use the normal map. Universal RP: Fixed an issue where Write Rendering Layers was sometimes incorrectly enabled in Deferred Rendering. (UUM-33860). (UUM-21505), Universal RP: Disabled MSAA on devices without MSAA store support (Apple GPUs A8 and lower). (UUM-24692). (UUM-18554), UI Toolkit: Fix invalid width on child element of absolute positioned parent. Package Manager: Added a popup when a loaded DLL fails to be removed. (UUM-36604). UI Toolkit: Changed the Event propagation rules for Mouse compatibility events: UI Toolkit: Changed the number of FocusEvents and BlurEvents sent when changing a focused element if the target has at least one composite root parent. Shadergraph: Fixed an issue where missing targets were not handled on import. XR: Updated Magic Leap Package to version 7.0.0. (UUM-19666), Graphics: Fixed the missing Lens Flare permutation. (UUM-29540). (UUM-17812). Editor: Replaced most OS contextual menus with the UI Toolkit version. (UUM-25255), Android: Fixed the missing symbol files from symbols.zip archive: libgame.so if GameActivity is selected, libswappywrapper.so if Optimized Frame Pacing is enabled. (UUM-21382). (UUM-28832), VFX Graph: Enabled minimizing the generated interpolator count with VFX Shader Graph to improve its performance and avoid reaching the limit. (UUM-2997). How much do data structures contribute towards ink contract storage size? Burst: Fixed inaccurate stacktraces when throwing an exception from Burst in specific cases. (UUM-25377, UUM-28400). (UUM-27556), Scene/Game View: Fixed the camera overlay pop-up layout issues when it is collapsed in the Scene View. You can drag an asset from the Project windowA window that shows the contents of your Assets folder (Project tab) More infoSee in Glossary into the Editor windows. . Editor: Enabled loop information embedded in the smpl chunk of WAVE files to now be properly handled in WebGL Player builds. Package Manager: Renamed the My Assets Web3 category filter in the Package Manager Window to Decentralization. Shadergraph: Fixed Rename action by double-clicking in Blackboard not working. Metal: [iOS] Rendering freezes when the orientation is changed (UUM-2698), Editor: Enabled Gradle file search to use RegEx when looking for Play library dependencies, which identifies dependencies included with both double or single quotes. (UUM-26720), Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. (UUM-25501), Android: Enabled the display of gradle tasks in progress dialog while building to Android. (UUM-30548), TextCore: Corrected the improper ratio between character spacing and word spacing for justified alignment. Burst: Fixed an incorrect Burst stacktraces in Windows player builds. UI Toolkit: Added the Emojis Fallback Support field to TextElements and TextFields to control the ordering of where to search for the glyph in the emoji range (primary font vs global fallback). (UUM-32693) Example Drag & Drop area in a custom inspector for the Unity editor (UUM-32588), Linux: Fixed Linux IL2CPP builds not producing stack trace. Graphics: Added rendererPriority support for BatchRendererGroup. Minimize is returning unevaluated for a simple positive integer domain problem. HDRP: Fixed the exposure for SSR debug rendering. Editor: Added an object field for meshes so they can be clicked and made visible in the Project window for the Frame Debugger. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. I've been searching through answers and the forum to find a DragAndDrop example for a custom editor of a list. Documentation: Improved documentation related to inline ray tracing support. (UUM-31722), Graphics: Fixed glitches on macOS when the rendering path is set to deferred. XR: Added XR Interaction Toolkit to the AR and VR Feature sets to maximize XR interactivity out of the box. Burst: Fixed "An item with the same key has already been added" hashing error that could occur if obfuscators changed nested type names to have the same name and different namespaces. (UUM-12509), Editor: Disabled an unstable test on Mac. For more information and updates, please read our full announcement thread in the Unity Forum. (UUM-24663), Editor: Added a restriction to SetParent() to prevent a crash. https://jira.unity3d.com/browse/UUM-33034 (UUM-1228), Editor: Fixed an issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. It is useful for most sound use cases, such as footsteps, impacts, weapons, and props. 2D: Enabled generating a default Sprite rect for textures that are too small to be tesselated. 2D: Added: TileBaseEditor with an implementation for RenderStaticPreview, which allows users who extend from the TileBase class to have a simple default asset preview for their extended classes of TileBase. (UUM-21607), Universal RP: Fixed _WorldSpaceCameraPos so it is now set correctly in XR Multipass. HDRP: Fixed APV brick placement when multiple probe volumes with different object layer mask and subdivision levels overlaps. (UUM-30367), TextCore: Corrected the improper ratio between character spacing and word spacing for justified alignment. (UUM-8457). (UUM-21632), Linux: Fixed the savewindow layout so it is now the correct size. (UUM-27274). Burst: Fixed the LLVM IR Optimisation Diagnostic tab in Burst Inspector so it is no longer blank if Native Debug Mode Compilation is enabled. (UUM-8802), UI Toolkit: Fixed the color tint transitions so it now works for sprites. GI: Optimized on-demand lightmap baking by compressing and writing lightmap output files in parallel. HDRP: Fixed OSX Support for High Quality Lines. (UUM-28015), Editor: Fixed an Editor crash in the loading game scene. (UUM-21771), Editor: Removed an unnecessary "cannot be multi-edited" message in the Inspector. (UUM-32896). EditorGUI draggable list items - Unity Forum (UUM-24720), Editor: Fixed an animator issue when transitioning from state to empty state. Particles: Fixed a crash due to access of potentially released job memory. (UUM-28251), Android: Fixed mouse scrolling issues by disabling historical values from input events. (UUM-19019), Android: Removed OPENGLES uses-feature element in the AndroidManifest of the exported project when not selected in Player Settings. Burst: Fixed an issue that causes function pointers to point to the wrong Burst function, if a domain reload occurs and a compilation started before the reload is completed soon after. (UUM-25337), Graphics: Fixed present callbacks so they are now called correctly when the GfxDeviceClient is set to not be serializing (ST threading mode). (UUM-22673), UI Toolkit: Fixed reordering handles styling when used with items smaller than the default height. (UUM-34315). It is also now possible to create custom property drawers for fields in the same way as the Inspector. (UUM-27882), Editor: Fixed an issue with the initialization of raytracing which could fail during certain frames. (UUM-25737). (UUM-24814), Player: Fixed an issue where non persistent Components were not kept alive when attachec to a persistent GameObjects. (UUM-26883), IL2CPP: Fixed a build failure on Windows systems using Turkish as the primary system display language. Shadergraph: Reduced the import times of shadergraphs. UI Toolkit: Added: Added drag and drop API for collection views; canStartDrag, setupDragAndDrop, dragAndDropUpdate and handleDrop, similar to what exists in IMGUI. When select the prefab in the custom editor window, instantiate a. (UUM-25445), Scripting: Fixed an issue where using additional files in RSP breaks MonoBehaviours. (DOTS-7615), Editor: UI Toolkit: Fixed context menus for sub-properties not showing when using the Inspector with UI Toolkit. 3 (UUM-23102), IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference. (UUM-597), IL2CPP: Enabled display of the name of each thread in native and third party profilers. (UUM-31969), Editor: Ensure that when clearing detail view or reloading it, we do not keep ref on deleted Serialized property. (UUM-28290), Editor: Fixed incorrect launch screen scaling on Windows scaled 200%. GI: Added display of timely information in the Editor on lightmaps and probes being baked. (UUM-21776), HDRP: Fixed the initial mask extent value for water surfaces. Edit: Universal RP: Fixed an issue where alpha clipping was not working with Unlit shader's DepthNormal pass. Core: Enabled allowing NativeArray
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